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Entity Guide

Learn about all entities in Scary Shawarma Kiosk and how to handle them

How to Use

  1. 1Browse the entity list - each card shows name, type, and danger level
  2. 2Use filter buttons to show harmless or dangerous entities
  3. 3Click entity cards to see detailed behavior and handling instructions
13
Total Entities
8
Harmless
5
Dangerous

The Smiling Man

Special Character

Description

A man with a creepy smile who appears during every run.

Behavior

He wants only a soda. After you give it to him, he will hand you a strange envelope.

How to Handle

Give him a soda. Place the envelope (wet moving bundle) under the counter. DO NOT open it.

Consequence

If you open the envelope, you will turn into a shawarma and eventually get eaten. If you mis-serve him, he may appear at your door.

The Faceless Man

Anomalous Customer

Description

A customer without a face appears to order.

Behavior

Appears as a normal customer but has no face.

How to Handle

Serve his order but DO NOT look at his face while doing so.

Consequence

Looking at his face triggers danger.

Jump Scare Figure

Screamer

Description

Appears in various locations to scare the player.

Behavior

Appears at first windows, under meat counter, on fridge, sometimes dancing inside shop.

How to Handle

Keep calm, focus on serving. These are mostly visual scares.

Consequence

None - purely visual.

Red Light, Green Light Spirit

Entity

Description

Appears at bus stand when lights flicker.

Behavior

Moves closer each time you open the shutter.

How to Handle

Close the shutter, then open it again to bring him closer. He will jumpscare by staring but won't harm you if you follow this pattern.

Consequence

Following the pattern prevents harm.

Moving Meat Tray / The Meat Incident

Environmental Anomaly

Description

Meat trays may move and make noises unexpectedly. Room has a red tint.

Behavior

The skewer meat starts to pulse and moan.

How to Handle

Turn off the grill switch and step outside for a few seconds to reset.

Consequence

Do not listen to the voices in the meat. They only want you to stay.

Mouth on the Wall

Entity

Description

A large mouth may appear on the wall.

Behavior

Just appears and looks creepy.

How to Handle

Ignore it completely.

Consequence

None - harmless entity.

Big Shadow Head

Entity

Description

A big shadow appears inside the stand.

Behavior

A big head with mouth open appears above. Look up to see it.

How to Handle

Exit the stand to get rid of it.

Consequence

Won't harm you.

The Window Man

Entity

Description

Something appears at the bus stop when lights flicker.

Behavior

Gets closer every time you open the window. During this event, doors are locked and CCTV 1 is static.

How to Handle

Keep shutting the window multiple times until event ends.

Consequence

Won't harm you directly.

Michael Myers

Special Entity

Description

Not a skinwalker. Can slam window on him without inspector penalty.

Behavior

Approaches from back door. CCTV Cam 2 goes static when he arrives.

How to Handle

Slam window on him. When CCTV 2 goes static, close the back door before he gets inside. Creepy loud music and warning will play.

Consequence

Must close door before he enters.

Santa

Special Character (Christmas Event)

Description

Only available during Christmas event. Not a skinwalker.

Behavior

Spooky man in red clothes with a bag containing something alive.

How to Handle

Slamming window doesn't increase inspector. Serve him to receive gifts.

Consequence

Gives gifts when served.

The Screamer

Screamer

Description

A non-harmful character whose only purpose is to scare you.

Behavior

Can appear on ceiling, under counter, above fridge, outside, or behind meat on skewer.

How to Handle

None needed. Can be summoned using Santa's buff or Corruption power-up.

Consequence

None - just scares you.

The Inspector

Mechanic Entity

Description

Appears when you make mistakes. Different from The Inspection event.

Behavior

Counter increases with each mistake.

How to Handle

Avoid mistakes. Use Internal Control corruption to clear mistakes.

Consequence

Too many mistakes and he'll 'fix you' - game over.

Fart Car

Gag Entity

Description

A car pulls up near the window (not the Inspection car).

Behavior

Farts, laughs, and drives away.

How to Handle

None needed.

Consequence

None - just a joke.

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